Game Design

I have been tinkering with game design since childhood, when my sisters and I wrote new rules for Sorry. As an avid tabletop gamer, it gives me an extra thrill to make my own games and share them.
Here's a selection of games I've designed or co-designed using the piecepack, an open-source, standardized set of equipment for board games with an active worldwide development community.
Relativity, a light abstract game with unique movement mechanics, in which players impersonate the forces of Space and Time.
(Winner of the Toy Vault game design contest)
Wormholes, a strategic game about interdimensional space warfare, incorporating changing portals on the board.
Easy Slider, a multiplayer real-time game based on the 15 Puzzle.
Kidsprout Jumboree, a game about ducking responsibility as the adult leader of a character-building youth organization group.
(Winner of the first piecepack game design contest, Time Marches On)
Snowman Meltdown, a game about comet-dwelling snowmen shooting at each other with blow dryers, which uses a wrapping board that simulates three-dimensional movement.
Epic Funhouse, an interlocking suite of solitaire games representing a trip through a funhouse with stops in six rooms. The rooms are designed to be played together in order, since the setup for each is affected by how you play the previous game.
(Honorable mention in the fifth piecepack game design contest, Solitary Confinement for "Cleverest Overall Concept")
Three of these games (Relativity, Wormholes, and Easy Slider) appeared in The Infinite Board Game, "a collection of piecepack games being released by Workman Publishing on September 22, 2015." The 160-page book, curated and edited by W. Eric Martin, comes with rules for 50 piecepack games and its own high-quality plastic piecepack.
I've also designed a solitaire game for the Alpha Playing Cards word game system, Reserves, as well as an unpublished alternate game to be played with the GiftTRAP game pieces, GiftTrap: Occasions.
Along with two other team members, I won the first "Iron Chef-style" on-the-spot game design competition at Geek Girl Con with the game Fourplay.
Here's a selection of games I've designed or co-designed using the piecepack, an open-source, standardized set of equipment for board games with an active worldwide development community.
Relativity, a light abstract game with unique movement mechanics, in which players impersonate the forces of Space and Time.
(Winner of the Toy Vault game design contest)
Wormholes, a strategic game about interdimensional space warfare, incorporating changing portals on the board.
Easy Slider, a multiplayer real-time game based on the 15 Puzzle.
Kidsprout Jumboree, a game about ducking responsibility as the adult leader of a character-building youth organization group.
(Winner of the first piecepack game design contest, Time Marches On)
Snowman Meltdown, a game about comet-dwelling snowmen shooting at each other with blow dryers, which uses a wrapping board that simulates three-dimensional movement.
Epic Funhouse, an interlocking suite of solitaire games representing a trip through a funhouse with stops in six rooms. The rooms are designed to be played together in order, since the setup for each is affected by how you play the previous game.
(Honorable mention in the fifth piecepack game design contest, Solitary Confinement for "Cleverest Overall Concept")
Three of these games (Relativity, Wormholes, and Easy Slider) appeared in The Infinite Board Game, "a collection of piecepack games being released by Workman Publishing on September 22, 2015." The 160-page book, curated and edited by W. Eric Martin, comes with rules for 50 piecepack games and its own high-quality plastic piecepack.
I've also designed a solitaire game for the Alpha Playing Cards word game system, Reserves, as well as an unpublished alternate game to be played with the GiftTRAP game pieces, GiftTrap: Occasions.
Along with two other team members, I won the first "Iron Chef-style" on-the-spot game design competition at Geek Girl Con with the game Fourplay.